unreal.RigUnit_HierarchyGetSiblingsItemArray

class unreal.RigUnit_HierarchyGetSiblingsItemArray(item: RigElementKey = Ellipsis, include_item: bool = False, default_siblings: bool = False, siblings: None = [])

Bases: RigUnit_HierarchyBase

Returns the item’s siblings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_siblings (bool): [Read-Write] When true, it will return all siblings, regardless of whether the parent is active or not. When false, will return only the siblings which are influenced by the same parent

  • include_item (bool): [Read-Write]

  • item (RigElementKey): [Read-Write]

  • siblings (Array[RigElementKey]): [Read-Write]

property default_siblings: bool

[Read-Write] When true, it will return all siblings, regardless of whether the parent is active or not. When false, will return only the siblings which are influenced by the same parent

Type:

(bool)

property include_item: bool

[Read-Write]

Type:

(bool)

property item: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property siblings: None

[Read-Only]

Type:

(Array[RigElementKey])