unreal.RigUnit_HierarchyGetSiblings¶
- class unreal.RigUnit_HierarchyGetSiblings(item: RigElementKey = Ellipsis, include_item: bool = False, siblings: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBaseReturns the item’s siblings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
include_item(bool): [Read-Write]item(RigElementKey): [Read-Write]siblings(RigElementKeyCollection): [Read-Write]
- property item: RigElementKey¶
[Read-Write]
- Type:
- property siblings: RigElementKeyCollection¶
[Read-Only]
- Type: