unreal.RigUnit_HierarchyGetDynamicsColliderBox¶
- class unreal.RigUnit_HierarchyGetDynamicsColliderBox(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', box: RigDynamicsShapeBox = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseGets the properties of a named box shape on a Dynamics collider. The shape is looked up by Name.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
box(RigDynamicsShapeBox): [Read-Write] The box shape data. If no matching shape is found, the output is left at its default.dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to queryname(Name): [Read-Write] The name of the box shape to query
- property box: RigDynamicsShapeBox¶
[Read-Only] The box shape data. If no matching shape is found, the output is left at its default.
- Type:
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to query
- Type: