unreal.RigDynamicsShapeBox

class unreal.RigDynamicsShapeBox(name: Name = 'None', tm: Transform = Ellipsis, extents: Vector = Ellipsis)

Bases: StructBase

Rig Dynamics Shape Box

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extents (Vector): [Read-Write] These are the full extents of the box in each axis

  • name (Name): [Read-Write] Shape name is optional/only used for identification

  • tm (Transform): [Read-Write] Position and orientation (scale is ignored)

property extents: Vector

[Read-Only] These are the full extents of the box in each axis

Type:

(Vector)

property name: Name

[Read-Only] Shape name is optional/only used for identification

Type:

(Name)

property tm: Transform

[Read-Only] Position and orientation (scale is ignored)

Type:

(Transform)