unreal.RigUnit_HierarchyGetDynamicsColliderBoxExtents

class unreal.RigUnit_HierarchyGetDynamicsColliderBoxExtents(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', extents: Vector = Ellipsis)

Bases: RigUnit_DynamicsBase

Gets the extents of a named box shape on a Dynamics collider

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The Dynamics Collider to query

  • extents (Vector): [Read-Write] Full extents of the box in each axis. If no matching shape is found, the output is left at its default.

  • name (Name): [Read-Write] The name of the box shape to query

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The Dynamics Collider to query

Type:

(RigComponentKey)

property extents: Vector

[Read-Only] Full extents of the box in each axis. If no matching shape is found, the output is left at its default.

Type:

(Vector)

property name: Name

[Read-Write] The name of the box shape to query

Type:

(Name)