unreal.RigUnit_HierarchyGetDynamicsColliderBoxExtents¶
- class unreal.RigUnit_HierarchyGetDynamicsColliderBoxExtents(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', extents: Vector = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseGets the extents of a named box shape on a Dynamics collider
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to queryextents(Vector): [Read-Write] Full extents of the box in each axis. If no matching shape is found, the output is left at its default.name(Name): [Read-Write] The name of the box shape to query
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to query
- Type: