unreal.RigUnit_HierarchyGetControlData¶
- class unreal.RigUnit_HierarchyGetControlData(physics_control_component_key: RigComponentKey = Ellipsis, control_data: PhysicsControlData = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseGets the control data for a physics control
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
control_data(PhysicsControlData): [Read-Write] The current control data (strengths etc)physics_control_component_key(RigComponentKey): [Read-Write] The Physics Control component from which to retrieve data
- property control_data: PhysicsControlData¶
[Read-Only] The current control data (strengths etc)
- Type:
- property physics_control_component_key: RigComponentKey¶
[Read-Write] The Physics Control component from which to retrieve data
- Type: