unreal.RigUnit_HierarchyGetDynamicsColliderBox

class unreal.RigUnit_HierarchyGetDynamicsColliderBox(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', box: RigDynamicsShapeBox = Ellipsis)

Bases: RigUnit_DynamicsBase

Gets the properties of a named box shape on a Dynamics collider. The shape is looked up by Name.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • box (RigDynamicsShapeBox): [Read-Write] The box shape data. If no matching shape is found, the output is left at its default.

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The Dynamics Collider to query

  • name (Name): [Read-Write] The name of the box shape to query

property box: RigDynamicsShapeBox

[Read-Only] The box shape data. If no matching shape is found, the output is left at its default.

Type:

(RigDynamicsShapeBox)

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The Dynamics Collider to query

Type:

(RigComponentKey)

property name: Name

[Read-Write] The name of the box shape to query

Type:

(Name)