unreal.RigUnit_HierarchyGetChildren¶
- class unreal.RigUnit_HierarchyGetChildren(parent: RigElementKey = Ellipsis, include_parent: bool = False, recursive: bool = False, children: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBaseReturns the item’s children
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
children(RigElementKeyCollection): [Read-Write]include_parent(bool): [Read-Write]parent(RigElementKey): [Read-Write]recursive(bool): [Read-Write]
- property children: RigElementKeyCollection¶
[Read-Only]
- Type:
- property parent: RigElementKey¶
[Read-Write]
- Type: