unreal.RigUnit_HierarchyAddControlElement¶
- class unreal.RigUnit_HierarchyAddControlElement(execute_pin: RigVMExecutePin = [], parent: RigElementKey = Ellipsis, name: Name = 'None', item: RigElementKey = Ellipsis, offset_transform: Transform = Ellipsis, offset_space: RigVMTransformSpace = Ellipsis)¶
Bases:
RigUnit_HierarchyAddElementAdds a new control to the hierarchy
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetheritem(RigElementKey): [Read-Write] * The resulting itemname(Name): [Read-Write] * The name of the new element to addoffset_space(RigVMTransformSpace): [Read-Write] * The space the offset is inoffset_transform(Transform): [Read-Write] * The offset transform of the new controlparent(RigElementKey): [Read-Write] * The parent of the new element to add
- property offset_space: RigVMTransformSpace¶
[Read-Write] * The space the offset is in
- Type: