unreal.RigUnit_HierarchyAddAnimationChannelVectorLimitSettings¶
- class unreal.RigUnit_HierarchyAddAnimationChannelVectorLimitSettings(x: RigControlLimitEnabled = Ellipsis, y: RigControlLimitEnabled = Ellipsis, z: RigControlLimitEnabled = Ellipsis)¶
Bases:
RigUnit_HierarchyAddAnimationChannelEmptyLimitSettingsRig Unit Hierarchy Add Animation Channel Vector Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
x(RigControlLimitEnabled): [Read-Write]y(RigControlLimitEnabled): [Read-Write]z(RigControlLimitEnabled): [Read-Write]
- property x: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property y: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property z: RigControlLimitEnabled¶
[Read-Write]
- Type: