unreal.RigUnit_GetTrajectoryVelocity

class unreal.RigUnit_GetTrajectoryVelocity(trajectory: TransformTrajectory = Ellipsis, out_velocity: Vector = Ellipsis, time1: float = 0.0, time2: float = 0.0, extrapolate: bool = False)

Bases: RigUnit_AnimNextBase

Rig Unit Get Trajectory Velocity

C++ Source:

  • Plugin: MoverAnimNext

  • Module: MoverAnimNext

  • File: RigUnit_TrajectoryAnalysis.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extrapolate (bool): [Read-Write]

  • out_velocity (Vector): [Read-Write]

  • time1 (float): [Read-Write]

  • time2 (float): [Read-Write]

  • trajectory (TransformTrajectory): [Read-Write]

property extrapolate: bool

[Read-Write]

Type:

(bool)

property out_velocity: Vector

[Read-Only]

Type:

(Vector)

property time1: float

[Read-Write]

Type:

(float)

property time2: float

[Read-Write]

Type:

(float)

property trajectory: TransformTrajectory

[Read-Write]

Type:

(TransformTrajectory)