unreal.RigUnit_GetTrajectorySampleAtTime¶
- class unreal.RigUnit_GetTrajectorySampleAtTime(out_trajectory_sample: TransformTrajectorySample = Ellipsis, trajectory: TransformTrajectory = Ellipsis, time: float = 0.0, extrapolate: bool = False)¶
Bases:
RigUnit_AnimNextBaseRig Unit Get Trajectory Sample at Time
C++ Source:
Plugin: MoverAnimNext
Module: MoverAnimNext
File: RigUnit_TrajectoryAnalysis.h
Editor Properties: (see get_editor_property/set_editor_property)
extrapolate(bool): [Read-Write]out_trajectory_sample(TransformTrajectorySample): [Read-Write]time(float): [Read-Write]trajectory(TransformTrajectory): [Read-Write]
- property out_trajectory_sample: TransformTrajectorySample¶
[Read-Only]
- Type:
- property trajectory: TransformTrajectory¶
[Read-Write]
- Type: