unreal.TransformTrajectory

class unreal.TransformTrajectory(samples: None = [])

Bases: StructBase

A trajectory defined by a range of samples.

The sample range is conformed of history samples, a current sample and future predicted samples. - History samples have time < 0. Zero or more can be present. - Current sample has a time of 0. Assumes only one is ever present. - Predicted samples have a time of > 0. Zero or more can be present.

C++ Source:

  • Module: Engine

  • File: TrajectoryTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • samples (Array[TransformTrajectorySample]): [Read-Write] This contains zero or more history samples, a current sample, and zero or more future predicted samples.

property samples: None

[Read-Write] This contains zero or more history samples, a current sample, and zero or more future predicted samples.

Type:

(Array[TransformTrajectorySample])