unreal.TransformTrajectory¶
- class unreal.TransformTrajectory(samples: None = [])¶
Bases:
StructBaseA trajectory defined by a range of samples.
The sample range is conformed of history samples, a current sample and future predicted samples. - History samples have time < 0. Zero or more can be present. - Current sample has a time of 0. Assumes only one is ever present. - Predicted samples have a time of > 0. Zero or more can be present.
C++ Source:
Module: Engine
File: TrajectoryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
samples(Array[TransformTrajectorySample]): [Read-Write] This contains zero or more history samples, a current sample, and zero or more future predicted samples.