unreal.TransformTrajectorySample¶
- class unreal.TransformTrajectorySample(facing: Quat = Ellipsis, position: Vector = Ellipsis, time_in_seconds: float = 0.0)¶
Bases:
StructBaseA trajectory sample of conformed of a location, orientation, and time. Scale is disregarded.
C++ Source:
Module: Engine
File: TrajectoryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
facing(Quat): [Read-Write]position(Vector): [Read-Write]time_in_seconds(float): [Read-Write]