unreal.TransformTrajectorySample

class unreal.TransformTrajectorySample(facing: Quat = Ellipsis, position: Vector = Ellipsis, time_in_seconds: float = 0.0)

Bases: StructBase

A trajectory sample of conformed of a location, orientation, and time. Scale is disregarded.

C++ Source:

  • Module: Engine

  • File: TrajectoryTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • facing (Quat): [Read-Write]

  • position (Vector): [Read-Write]

  • time_in_seconds (float): [Read-Write]

property facing: Quat

[Read-Write]

Type:

(Quat)

property position: Vector

[Read-Write]

Type:

(Vector)

property time_in_seconds: float

[Read-Write]

Type:

(float)