unreal.RigUnit_GetTrajectoryAngularVelocity¶
- class unreal.RigUnit_GetTrajectoryAngularVelocity(trajectory: TransformTrajectory = Ellipsis, out_angular_velocity: Vector = Ellipsis, time1: float = 0.0, time2: float = 0.0, extrapolate: bool = False)¶
Bases:
RigUnit_AnimNextBaseRig Unit Get Trajectory Angular Velocity
C++ Source:
Plugin: MoverAnimNext
Module: MoverAnimNext
File: RigUnit_TrajectoryAnalysis.h
Editor Properties: (see get_editor_property/set_editor_property)
extrapolate(bool): [Read-Write]out_angular_velocity(Vector): [Read-Write]time1(float): [Read-Write]time2(float): [Read-Write]trajectory(TransformTrajectory): [Read-Write]
- property trajectory: TransformTrajectory¶
[Read-Write]
- Type: