unreal.RigUnit_GetItemsInModule¶
- class unreal.RigUnit_GetItemsInModule(type_to_search: RigElementType = Ellipsis, items: None = [])¶
Bases:
RigUnit_RigModulesBaseReturns all items (based on a filter) in the current module.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
items(Array[RigElementKey]): [Read-Write] * The items within the moduletype_to_search(RigElementType): [Read-Write]
- property type_to_search: RigElementType¶
[Read-Write]
- Type: