unreal.RigUnit_GetItemModuleName¶
- class unreal.RigUnit_GetItemModuleName(item: RigElementKey = Ellipsis, is_part_of_module: bool = False, module: str = '')¶
Bases:
RigUnit_RigModulesBaseReturns the namespace of a given item. This may be an empty string if the item doesn’t have a namespace.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
is_part_of_module(bool): [Read-Write] * True if the item is part of a moduleitem(RigElementKey): [Read-Write] * The key of the item to return the module formodule(str): [Read-Write] * The name of the module of the given item
- property item: RigElementKey¶
[Read-Write] * The key of the item to return the module for
- Type: