unreal.RigUnit_GetItemModuleName

class unreal.RigUnit_GetItemModuleName(item: RigElementKey = Ellipsis, is_part_of_module: bool = False, module: str = '')

Bases: RigUnit_RigModulesBase

Returns the namespace of a given item. This may be an empty string if the item doesn’t have a namespace.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_RigModules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_part_of_module (bool): [Read-Write] * True if the item is part of a module

  • item (RigElementKey): [Read-Write] * The key of the item to return the module for

  • module (str): [Read-Write] * The name of the module of the given item

property is_part_of_module: bool

[Read-Only] * True if the item is part of a module

Type:

(bool)

property item: RigElementKey

[Read-Write] * The key of the item to return the module for

Type:

(RigElementKey)

property module: str

[Read-Only] * The name of the module of the given item

Type:

(str)