unreal.RigUnit_GetIntAnimationChannelFromItem¶
- class unreal.RigUnit_GetIntAnimationChannelFromItem(item: RigElementKey = Ellipsis, initial: bool = False, value: int = 0)¶
Bases:
RigUnit_GetAnimationChannelFromItemBaseGet Int Channel is used to retrieve a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannelFromItem.h
Editor Properties: (see get_editor_property/set_editor_property)
initial(bool): [Read-Write] If set to true the initial value will be returneditem(RigElementKey): [Read-Write] The item representing the channelvalue(int32): [Read-Write] The current value of the animation channel