unreal.RigUnit_GetControlFloat¶
- class unreal.RigUnit_GetControlFloat(control: Name = 'None', float_value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)¶
Bases:
RigUnitGetControlFloat is used to retrieve a single Float from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to retrieve the Float for.float_value(float): [Read-Write] The current value of the control.maximum(float): [Read-Write] The maximum value of the control.minimum(float): [Read-Write] The minimum value of the control.