unreal.RigUnit_GetControlInitialTransform¶
- class unreal.RigUnit_GetControlInitialTransform(control: Name = 'None', space: RigVMTransformSpace = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnitGetControlTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlInitialTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to retrieve the transform for.space(RigVMTransformSpace): [Read-Write] Defines if the Control’s transform should be retrieved in local or global space.transform(Transform): [Read-Write] The current transform of the given bone - or identity in case it wasn’t found.
- property control: Name¶
[Read-Write] The name of the Control to retrieve the transform for.
- Type:
(Name)
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the Control’s transform should be retrieved in local or global space.
- Type: