unreal.RigUnit_GetControlDrivenList¶
- class unreal.RigUnit_GetControlDrivenList(control: Name = 'None', driven: None = [])¶
Bases:
RigUnitGetControlDrivenList is used to retrieve the list of affected controls of an indirect control
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlDrivenList.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to get the list fordriven(Array[RigElementKey]): [Read-Write] The list of affected controls