unreal.RigUnit_EndProfilingTimer¶
- class unreal.RigUnit_EndProfilingTimer(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, number_of_measurements: int = 0, prefix: str = '')¶
Bases:
RigVMFunction_DebugBaseMutableEnds an existing profiling timer for debugging, used in conjunction with Start Profiling Timer
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProfilingBracket.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togethernumber_of_measurements(int32): [Read-Only]prefix(str): [Read-Only]