unreal.RigUnit_DrawDebugPoints¶
- class unreal.RigUnit_DrawDebugPoints(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], locations: None = [], point_style: DrawDebugPointStyle = Ellipsis, depth_test: bool = False)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw points. These should be preferred over DrawDebugPoint where possible as it will batch drawing when required such as when using the visual logger.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultlocations(Array[Vector]): [Read-Write] Point Locationspoint_style(DrawDebugPointStyle): [Read-Write] Point Style
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property point_style: DrawDebugPointStyle¶
[Read-Write] Point Style
- Type: