unreal.RigUnit_DrawDebugPoints

class unreal.RigUnit_DrawDebugPoints(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], locations: None = [], point_style: DrawDebugPointStyle = Ellipsis, depth_test: bool = False)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw points. These should be preferred over DrawDebugPoint where possible as it will batch drawing when required such as when using the visual logger.

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • locations (Array[Vector]): [Read-Write] Point Locations

  • point_style (DrawDebugPointStyle): [Read-Write] Point Style

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property locations: None

[Read-Write] Point Locations

Type:

(Array[Vector])

property point_style: DrawDebugPointStyle

[Read-Write] Point Style

Type:

(DrawDebugPointStyle)