unreal.RigUnit_DrawDebugPose¶
- class unreal.RigUnit_DrawDebugPose(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], bone_locations: None = [], bone_linear_velocities: None = [], relative_transform: Transform = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, draw_velocity_line_scale: float = 0.0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a pose made up of bone locations and velocities
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_linear_velocities(Array[Vector]): [Read-Write] Draw Linear Velocitiesbone_locations(Array[Vector]): [Read-Write] Draw Locationsdepth_test(bool): [Read-Write] If to use depth testing while drawingdraw_velocity_line_scale(float): [Read-Write] Scale for drawing velocitiesdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylerelative_transform(Transform): [Read-Write] Relative Transform to apply to the locations and velocities
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: