unreal.RigUnit_DrawDebugPoint

class unreal.RigUnit_DrawDebugPoint(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, point_style: DrawDebugPointStyle = Ellipsis, depth_test: bool = False)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw a point

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • location (Vector): [Read-Write] Point Location

  • point_style (DrawDebugPointStyle): [Read-Write] Point Style

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property location: Vector

[Read-Write] Point Location

Type:

(Vector)

property point_style: DrawDebugPointStyle

[Read-Write] Point Style

Type:

(DrawDebugPointStyle)