unreal.RigUnit_DrawDebugGraphLine¶
- class unreal.RigUnit_DrawDebugGraphLine(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, xvalues: None = [], yvalues: None = [], xmin: float = 0.0, xmax: float = 0.0, ymin: float = 0.0, ymax: float = 0.0, xaxis_length: float = 0.0, yaxis_length: float = 0.0, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a line on a simple graph.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Plot line stylelocation(Vector): [Read-Write] Draw Locationrotation(Rotator): [Read-Write] Draw Rotationxaxis_length(float): [Read-Write] X axis lengthxmax(float): [Read-Write] X maxxmin(float): [Read-Write] X minxvalues(Array[float]): [Read-Write] X Valuesyaxis_length(float): [Read-Write] Y axis lengthymax(float): [Read-Write] Y maxymin(float): [Read-Write] Y minyvalues(Array[float]): [Read-Write] Y Values
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Plot line style
- Type: