unreal.RigUnit_DrawDebugGraphLegend¶
- class unreal.RigUnit_DrawDebugGraphLegend(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, legend_colors: None = [], legend_labels: None = [], xaxis_length: float = 0.0, yaxis_length: float = 0.0, text_line_style: DrawDebugLineStyle = Ellipsis, icon_line_style: DrawDebugLineStyle = Ellipsis, icon_size: float = 0.0, depth_test: bool = False, legend_settings: DrawDebugStringSettings = Ellipsis)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a simple graph legend.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resulticon_line_style(DrawDebugLineStyle): [Read-Write] Icon line styleicon_size(float): [Read-Write] Icon Sizelegend_colors(Array[LinearColor]): [Read-Write] Legend Colorslegend_labels(Array[str]): [Read-Write] Legend Labelslegend_settings(DrawDebugStringSettings): [Read-Write] Legend string settingslocation(Vector): [Read-Write] Draw Locationrotation(Rotator): [Read-Write] Draw Rotationtext_line_style(DrawDebugLineStyle): [Read-Write] Text line stylexaxis_length(float): [Read-Write] X axis lengthyaxis_length(float): [Read-Write] Y axis length
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property icon_line_style: DrawDebugLineStyle¶
[Read-Write] Icon line style
- Type:
- property legend_colors: None¶
[Read-Write] Legend Colors
- Type:
(Array[LinearColor])
- property legend_settings: DrawDebugStringSettings¶
[Read-Write] Legend string settings
- Type:
- property text_line_style: DrawDebugLineStyle¶
[Read-Write] Text line style
- Type: