unreal.RigUnit_DrawDebugGroundTargetArrow¶
- class unreal.RigUnit_DrawDebugGroundTargetArrow(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, length: float = 0.0, arrow_head_size: float = 0.0, radius: float = 0.0, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDraws an arrow pointing down at the location surrounded by a circle
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
arrow_head_size(float): [Read-Write] Size of the arrow headdepth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultlength(float): [Read-Write] Length of the arrowline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationradius(float): [Read-Write] Radius of the target circlesegments(int32): [Read-Write] Number of segments of the target circle
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: