unreal.RigUnit_DrawDebugGraphAxesLabels

class unreal.RigUnit_DrawDebugGraphAxesLabels(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, xaxis_length: float = 0.0, yaxis_length: float = 0.0, text_line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, axes_settings: DrawDebugGraphAxesSettings = Ellipsis)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw a simple graph axes labels.

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axes_settings (DrawDebugGraphAxesSettings): [Read-Write] Axes Settings

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • location (Vector): [Read-Write] Draw Location

  • rotation (Rotator): [Read-Write] Draw Rotation

  • text_line_style (DrawDebugLineStyle): [Read-Write] Text line style

  • xaxis_length (float): [Read-Write] X axis length

  • yaxis_length (float): [Read-Write] Y axis length

property axes_settings: DrawDebugGraphAxesSettings

[Read-Write] Axes Settings

Type:

(DrawDebugGraphAxesSettings)

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property location: Vector

[Read-Write] Draw Location

Type:

(Vector)

property rotation: Rotator

[Read-Write] Draw Rotation

Type:

(Rotator)

property text_line_style: DrawDebugLineStyle

[Read-Write] Text line style

Type:

(DrawDebugLineStyle)

property xaxis_length: float

[Read-Write] X axis length

Type:

(float)

property yaxis_length: float

[Read-Write] Y axis length

Type:

(float)