unreal.RigUnit_DrawDebugGraphAxesLabels¶
- class unreal.RigUnit_DrawDebugGraphAxesLabels(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, xaxis_length: float = 0.0, yaxis_length: float = 0.0, text_line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, axes_settings: DrawDebugGraphAxesSettings = Ellipsis)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a simple graph axes labels.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
axes_settings(DrawDebugGraphAxesSettings): [Read-Write] Axes Settingsdepth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultlocation(Vector): [Read-Write] Draw Locationrotation(Rotator): [Read-Write] Draw Rotationtext_line_style(DrawDebugLineStyle): [Read-Write] Text line stylexaxis_length(float): [Read-Write] X axis lengthyaxis_length(float): [Read-Write] Y axis length
- property axes_settings: DrawDebugGraphAxesSettings¶
[Read-Write] Axes Settings
- Type:
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property text_line_style: DrawDebugLineStyle¶
[Read-Write] Text line style
- Type: