unreal.RigUnit_DrawDebugAngle

class unreal.RigUnit_DrawDebugAngle(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, angle: float = 0.0, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, line_length: float = 0.0, angle_radius: float = 0.0, segments: int = 0)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw an angle

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle to draw

  • angle_radius (float): [Read-Write] Radius of the angular arc

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_length (float): [Read-Write] Length of the line

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • location (Vector): [Read-Write] Draw Location

  • rotation (Rotator): [Read-Write] Draw Rotation

  • segments (int32): [Read-Write] Number of segments in the arc

property angle: float

[Read-Write] Angle to draw

Type:

(float)

property angle_radius: float

[Read-Write] Radius of the angular arc

Type:

(float)

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property line_length: float

[Read-Write] Length of the line

Type:

(float)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property location: Vector

[Read-Write] Draw Location

Type:

(Vector)

property rotation: Rotator

[Read-Write] Draw Rotation

Type:

(Rotator)

property segments: int

[Read-Write] Number of segments in the arc

Type:

(int32)