unreal.RigUnit_DrawDebugAngleBetween

class unreal.RigUnit_DrawDebugAngleBetween(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], p0: Vector = Ellipsis, p1: Vector = Ellipsis, p2: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, angle_radius: float = 0.0, segments: int = 0)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw the angle between the vectors P0 - P1 and P2 - P1

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_radius (float): [Read-Write] Radius of the angular arc

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • p0 (Vector): [Read-Write] Draw Point P0

  • p1 (Vector): [Read-Write] Draw Point P1

  • p2 (Vector): [Read-Write] Draw Point P2

  • segments (int32): [Read-Write] Number of segments in the arc

property angle_radius: float

[Read-Write] Radius of the angular arc

Type:

(float)

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property p0: Vector

[Read-Write] Draw Point P0

Type:

(Vector)

property p1: Vector

[Read-Write] Draw Point P1

Type:

(Vector)

property p2: Vector

[Read-Write] Draw Point P2

Type:

(Vector)

property segments: int

[Read-Write] Number of segments in the arc

Type:

(int32)