unreal.RigUnit_DrawDebugAngleBetween¶
- class unreal.RigUnit_DrawDebugAngleBetween(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], p0: Vector = Ellipsis, p1: Vector = Ellipsis, p2: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, angle_radius: float = 0.0, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw the angle between the vectors P0 - P1 and P2 - P1
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_radius(float): [Read-Write] Radius of the angular arcdepth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylep0(Vector): [Read-Write] Draw Point P0p1(Vector): [Read-Write] Draw Point P1p2(Vector): [Read-Write] Draw Point P2segments(int32): [Read-Write] Number of segments in the arc
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: