unreal.RigUnit_DrawControlRigSpline¶
- class unreal.RigUnit_DrawControlRigSpline(execute_pin: RigVMExecutePin = [], spline: ControlRigSpline = [], color: LinearColor = Ellipsis, thickness: float = 0.0, detail: int = 0)¶
Bases:
RigUnit_ControlRigSplineBaseMutableDraws the given spline in the viewport
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] The color to use for the debug drawdetail(int32): [Read-Write] The detail to use to render the splineexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherspline(ControlRigSpline): [Read-Write] The spline to drawthickness(float): [Read-Write] The line thickness to use when drawing the spline
- property color: LinearColor¶
[Read-Write] The color to use for the debug draw
- Type:
- property spline: ControlRigSpline¶
[Read-Write] The spline to draw
- Type: