unreal.RigUnit_DebugDrawTrajectory¶
- class unreal.RigUnit_DebugDrawTrajectory(trajectory: TransformTrajectory = Ellipsis, debug_thickness: float = 0.0, debug_offset: float = 0.0, enabled: bool = False, execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseRig Unit Debug Draw Trajectory
C++ Source:
Plugin: UAFPoseSearch
Module: UAFPoseSearch
File: RigUnit_DebugDrawTrajectory.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_offset(float): [Read-Write]debug_thickness(float): [Read-Write]enabled(bool): [Read-Write]execute_context(AnimNextExecuteContext): [Read-Write] The execution resulttrajectory(TransformTrajectory): [Read-Write]
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property trajectory: TransformTrajectory¶
[Read-Write]
- Type: