unreal.RigUnit_CollectionChildrenArray¶
- class unreal.RigUnit_CollectionChildrenArray(parent: RigElementKey = Ellipsis, include_parent: bool = False, recursive: bool = False, default_children: bool = False, type_to_search: RigElementType = Ellipsis, items: None = [])¶
Bases:
RigUnit_CollectionBaseCreates an item array based on the direct or recursive children of a provided parent item. Returns an empty array for an invalid parent item.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
default_children(bool): [Read-Write] When true, it will return all children, regardless of whether the parent is active or not. When false, will return only the children which are influenced by this parentinclude_parent(bool): [Read-Write]items(Array[RigElementKey]): [Read-Write]parent(RigElementKey): [Read-Write]recursive(bool): [Read-Write]type_to_search(RigElementType): [Read-Write]
- property default_children: bool¶
[Read-Write] When true, it will return all children, regardless of whether the parent is active or not. When false, will return only the children which are influenced by this parent
- Type:
(bool)
- property parent: RigElementKey¶
[Read-Write]
- Type:
- property type_to_search: RigElementType¶
[Read-Write]
- Type: