unreal.RigUnit_ChainHarmonics_Reach
¶
- class unreal.RigUnit_ChainHarmonics_Reach(enabled: bool = False, reach_target: Vector = Ellipsis, reach_axis: Vector = Ellipsis, reach_minimum: float = 0.0, reach_maximum: float = 0.0, reach_ease: ControlRigAnimEasingType = Ellipsis)¶
Bases:
StructBase
Rig Unit Chain Harmonics Reach
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledreach_axis
(Vector): [Read-Only] Reach Axisreach_ease
(ControlRigAnimEasingType): [Read-Write] Reach Easereach_maximum
(float): [Read-Write] Reach Maximumreach_minimum
(float): [Read-Write] Reach Minimumreach_target
(Vector): [Read-Write] Reach Target
- property reach_ease: ControlRigAnimEasingType¶
[Read-Write] Reach Ease
- Type: