unreal.RigUnit_AnimNextRunAnimationGraph_v2

class unreal.RigUnit_AnimNextRunAnimationGraph_v2(graph: AnimNextAnimGraph = Ellipsis, lod: int = 0, reference_pose: AnimNextGraphReferencePose = [], overrides: AnimNextVariableOverridesCollection = [], result: AnimNextGraphLODPose = [], execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Runs an animation graph

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: RigUnit_AnimNextRunAnimationGraph_v2.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • graph (AnimNextAnimGraph): [Read-Write] The graph to run

  • lod (int32): [Read-Write] LOD to run the graph at. If this is -1 then the reference pose’s source LOD will be used

  • overrides (AnimNextVariableOverridesCollection): [Read-Write] Variable overrides to be applied to subgraphs

  • reference_pose (AnimNextGraphReferencePose): [Read-Write] Reference pose for the graph

  • result (AnimNextGraphLODPose): [Read-Write] Pose result

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property graph: AnimNextAnimGraph

[Read-Write] The graph to run

Type:

(AnimNextAnimGraph)

property lod: int

[Read-Write] LOD to run the graph at. If this is -1 then the reference pose’s source LOD will be used

Type:

(int32)

property overrides: AnimNextVariableOverridesCollection

[Read-Write] Variable overrides to be applied to subgraphs

Type:

(AnimNextVariableOverridesCollection)

property reference_pose: AnimNextGraphReferencePose

[Read-Write] Reference pose for the graph

Type:

(AnimNextGraphReferencePose)

property result: AnimNextGraphLODPose

[Read-Only] Pose result

Type:

(AnimNextGraphLODPose)