unreal.AnimNextAnimGraph¶
- class unreal.AnimNextAnimGraph(asset: Object = Ellipsis, injection_data: AnimNextGraphInjectionData = [], host_graph: AnimNextAnimationGraph = Ellipsis)¶
Bases:
StructBaseRepresents an instance of an AnimNext graph, either an asset or some externally-provided graph instance. The asset can be set to refer directly to a graph asset, or it can be used via a ‘factory’ to generate an appropriate graph to run. When public, represents an ‘injection site’ that can be used to parameterize graph execution externally.
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: AnimNextAnimGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
asset(Object): [Read-Write] The asset to run as an animation graphhost_graph(AnimNextAnimationGraph): [Read-Write] The host graph to use to run the asset. Applies only to top-level graphs being run in modules. We use a host graph to be able to blend between graph sources at the top level of a module when a RunGraph’s input graph changes. If this is unset, then the project’s default host graph will be used.injection_data(AnimNextGraphInjectionData): [Read-Only] Injection data used to override the supplied graph
- property host_graph: AnimNextAnimationGraph¶
[Read-Write] The host graph to use to run the asset. Applies only to top-level graphs being run in modules. We use a host graph to be able to blend between graph sources at the top level of a module when a RunGraph’s input graph changes. If this is unset, then the project’s default host graph will be used.
- Type:
- property injection_data: AnimNextGraphInjectionData¶
[Read-Only] Injection data used to override the supplied graph
- Type: