unreal.RigUnit_AnimNextSetNotifyContext¶
- class unreal.RigUnit_AnimNextSetNotifyContext(skeletal_mesh_component: SkeletalMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseSets up the context in which notifies are called
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_AnimNextSetNotifyContext.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write]skeletal_mesh_component(SkeletalMeshComponent): [Read-Write] The mesh component to supply to any notify dispatches
- property execute_context: AnimNextExecuteContext¶
[Read-Write]
- Type:
- property skeletal_mesh_component: SkeletalMeshComponent¶
[Read-Write] The mesh component to supply to any notify dispatches
- Type: