unreal.RigUnit_AnimNextSetNotifyContext

class unreal.RigUnit_AnimNextSetNotifyContext(skeletal_mesh_component: SkeletalMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Sets up the context in which notifies are called

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: RigUnit_AnimNextSetNotifyContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write]

  • skeletal_mesh_component (SkeletalMeshComponent): [Read-Write] The mesh component to supply to any notify dispatches

property execute_context: AnimNextExecuteContext

[Read-Write]

Type:

(AnimNextExecuteContext)

property skeletal_mesh_component: SkeletalMeshComponent

[Read-Write] The mesh component to supply to any notify dispatches

Type:

(SkeletalMeshComponent)