unreal.RigUnit_AnimNextRunAnimationGraph_v2¶
- class unreal.RigUnit_AnimNextRunAnimationGraph_v2(graph: AnimNextAnimGraph = Ellipsis, lod: int = 0, reference_pose: AnimNextGraphReferencePose = [], overrides: AnimNextVariableOverridesCollection = [], result: AnimNextGraphLODPose = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseRuns an animation graph
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_AnimNextRunAnimationGraph_v2.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultgraph(AnimNextAnimGraph): [Read-Write] The graph to runlod(int32): [Read-Write] LOD to run the graph at. If this is -1 then the reference pose’s source LOD will be usedoverrides(AnimNextVariableOverridesCollection): [Read-Write] Variable overrides to be applied to subgraphsreference_pose(AnimNextGraphReferencePose): [Read-Write] Reference pose for the graphresult(AnimNextGraphLODPose): [Read-Write] Pose result
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property graph: AnimNextAnimGraph¶
[Read-Write] The graph to run
- Type:
- property lod: int¶
[Read-Write] LOD to run the graph at. If this is -1 then the reference pose’s source LOD will be used
- Type:
(int32)
- property overrides: AnimNextVariableOverridesCollection¶
[Read-Write] Variable overrides to be applied to subgraphs
- property reference_pose: AnimNextGraphReferencePose¶
[Read-Write] Reference pose for the graph
- Type:
- property result: AnimNextGraphLODPose¶
[Read-Only] Pose result
- Type: