unreal.RigUnit_AimConstraint¶
- class unreal.RigUnit_AimConstraint(execute_pin: RigVMExecutePin = [], joint: Name = 'None', aim_mode: AimMode = Ellipsis, up_mode: AimMode = Ellipsis, aim_vector: Vector = Ellipsis, up_vector: Vector = Ellipsis, aim_targets: None = [], up_targets: None = [])¶
Bases:
RigUnitMutableRig Unit Aim Constraint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
aim_mode(AimMode): [Read-Write] # How to perform an aimaim_targets(Array[AimTarget]): [Read-Write]aim_vector(Vector): [Read-Write] # Vector in the space of Named joint which will be aligned to the aim targetexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherjoint(Name): [Read-Write]up_mode(AimMode): [Read-Write] # How to perform an upvector stabilizationup_targets(Array[AimTarget]): [Read-Write]up_vector(Vector): [Read-Write] # Vector in the space of Named joint which will be aligned to the up target for stabilization