unreal.RigUnit_AddParent¶
- class unreal.RigUnit_AddParent(execute_pin: RigVMExecutePin = [], child: RigElementKey = Ellipsis, parent: RigElementKey = Ellipsis, display_label: Name = 'None')¶
Bases:
RigUnit_DynamicHierarchyBaseMutableAdds a new parent to an element. The weight for the new parent will be 0.0. You can use the SetParentWeights node to change the parent weights later.
If you just want to add a space to a control you can use the ‘Add Spaces’ node.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child(RigElementKey): [Read-Write] * The child to be parented under the new parentdisplay_label(Name): [Read-Write] * The optional display label for the parent constraint / spaceexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherparent(RigElementKey): [Read-Write] * The new parent to be added to the child
- property child: RigElementKey¶
[Read-Write] * The child to be parented under the new parent
- Type:
- property display_label: Name¶
[Read-Write] * The optional display label for the parent constraint / space
- Type:
(Name)
- property parent: RigElementKey¶
[Read-Write] * The new parent to be added to the child
- Type: