unreal.RigUnit_AddOptimusDeformer¶
- class unreal.RigUnit_AddOptimusDeformer(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitMutableAdds a deformer to the Skeletal Mesh Component
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: RigUnit_Optimus.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together