unreal.RigUnit_AddOptimusDeformer

class unreal.RigUnit_AddOptimusDeformer(execute_pin: RigVMExecutePin = [])

Bases: RigUnitMutable

Adds a deformer to the Skeletal Mesh Component

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: RigUnit_Optimus.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together