unreal.RigUnit_AddAvailableSpaces¶
- class unreal.RigUnit_AddAvailableSpaces(execute_pin: RigVMExecutePin = [], control: RigElementKey = Ellipsis, spaces: None = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutableAdds available spaces for a given control. This is used for the space switching widget.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
control(RigElementKey): [Read-Write] * The available spaces to add for a given controlexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherspaces(Array[RigElementKeyWithLabel]): [Read-Write] * The spaces to add
- property control: RigElementKey¶
[Read-Write] * The available spaces to add for a given control
- Type: