unreal.RigUnit_AccumulateTransformLerp
¶
- class unreal.RigUnit_AccumulateTransformLerp(target_value: Transform = Ellipsis, initial_value: Transform = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Transform = Ellipsis)¶
Bases:
RigUnit_AccumulateBase
Interpolates two transforms over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend
(float): [Read-Write] Blendinitial_value
(Transform): [Read-Write] Initial Valueintegrate_delta_time
(bool): [Read-Write] Integrate Delta Timeresult
(Transform): [Read-Write] Resulttarget_value
(Transform): [Read-Write] Target Value