unreal.RigUnit_AccumulateQuatMul¶
- class unreal.RigUnit_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigUnit_AccumulateBaseMultiplies a quaternion over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_order(bool): [Read-Write] Flip Orderinitial_value(Quat): [Read-Write] Initial Valueintegrate_delta_time(bool): [Read-Write] Integrate Delta Timemultiplier(Quat): [Read-Write] Multiplierresult(Quat): [Read-Write] Result