unreal.RigUnit_AccumulateTransformMul¶
- class unreal.RigUnit_AccumulateTransformMul(multiplier: Transform = Ellipsis, initial_value: Transform = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Transform = Ellipsis)¶
Bases:
RigUnit_AccumulateBaseMultiplies a transform over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_order(bool): [Read-Write] Flip Orderinitial_value(Transform): [Read-Write] Initial Valueintegrate_delta_time(bool): [Read-Write] Integrate Delta Timemultiplier(Transform): [Read-Write] Multiplierresult(Transform): [Read-Write] Result