unreal.RigPhysicsJointData¶
- class unreal.RigPhysicsJointData¶
Bases:
StructBase- This represents an “articulation” - a general purpose “character joint” consisting of
A linear limit (a linear constraint), which is normally used to pin two bones together
An angular limit (an angular constraint), which is normally used to allow a limited range of rotational movement.
The joint is defined by a parent frame, which is attached to the parent body, and a child frame which is attached to the child body. If the limits are all zero, then these two bodies will be held in a fixed pose. Normally the angular limit will be relaxed to allow rotational movement around the joint position.
Most bodies in a character will have one Physics Joint which connects them to their parent in the hierarchy. However
The root of the hierarchy will not have an enabled Physics Joint
There may be times when a body has additional Physics Joints.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_projection_amount(float): [Read-Write] The amount of angular projection to reduce joint separation when the angular constraint is locked or has a hard limit. Note that projecting back to angular limits will often break the position projection, so it is normally better to disable this.auto_calculate_child_offset(bool): [Read-Write] The auto-calculated offset of the child frame is for it to be co-located with the child body.auto_calculate_parent_offset(bool): [Read-Write] The auto-calculated offset of the parent frame from the parent body places it at the location of the child body relative to the parent body in the initial pose.cone_constraint(ConeConstraint): [Read-Write]disable_collision(bool): [Read-Write] Disable collisions between the parent and child bodiesenabled(bool): [Read-Write]extra_child_offset(Transform): [Read-Write] The child frame offset applied after any auto-calculationextra_parent_offset(Transform): [Read-Write] The parent frame offset applied after any auto-calculationlinear_constraint(LinearConstraint): [Read-Write]linear_projection_amount(float): [Read-Write] The amount of linear projection to reduce joint separation when the linear constraint is locked or has a hard limit. A value of one will apply full projection, but can introduce artefacts.parent_inverse_mass_scale(float): [Read-Write] As this is reduced to 0, the parent body becomes less affected by the motion of the child body, making the joint behave in one direction.twist_constraint(TwistConstraint): [Read-Write]