unreal.RigPhysicsMaterial

class unreal.RigPhysicsMaterial

Bases: StructBase

Material properties of a collision shapes.

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • friction (float): [Read-Write] Friction is simplified here - just one value used for static and dynamic friction.

  • friction_combine_mode (RigPhysicsCombineMode): [Read-Write] How to combine friction values. If the materials have different combine modes, then Max is used over Multiply, Multiply over Min and Min over Avg.

  • restitution (float): [Read-Write]

  • restitution_combine_mode (RigPhysicsCombineMode): [Read-Write] How to combine restitution values. If the materials have different combine modes, then Max is used over Multiply, Multiply over Min and Min over Avg.