unreal.RigPhysicsMaterial¶
- class unreal.RigPhysicsMaterial¶
Bases:
StructBaseMaterial properties of a collision shapes.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
friction(float): [Read-Write] Friction is simplified here - just one value used for static and dynamic friction.friction_combine_mode(RigPhysicsCombineMode): [Read-Write] How to combine friction values. If the materials have different combine modes, then Max is used over Multiply, Multiply over Min and Min over Avg.restitution(float): [Read-Write]restitution_combine_mode(RigPhysicsCombineMode): [Read-Write] How to combine restitution values. If the materials have different combine modes, then Max is used over Multiply, Multiply over Min and Min over Avg.