unreal.RigDynamicsShapeCollection

class unreal.RigDynamicsShapeCollection(boxes: None = [], capsules: None = [], planes: None = [])

Bases: StructBase

Rig Dynamics Shape Collection

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • boxes (Array[RigDynamicsShapeBox]): [Read-Write]

  • capsules (Array[RigDynamicsShapeCapsule]): [Read-Write]

  • planes (Array[RigDynamicsShapePlane]): [Read-Write]

property boxes: None

[Read-Only]

Type:

(Array[RigDynamicsShapeBox])

property capsules: None

[Read-Only]

Type:

(Array[RigDynamicsShapeCapsule])

property planes: None

[Read-Only]

Type:

(Array[RigDynamicsShapePlane])