unreal.RigDynamicsShapeCapsule¶
- class unreal.RigDynamicsShapeCapsule(name: Name = 'None', tm: Transform = Ellipsis, radius: float = 0.0, length: float = 0.0)¶
Bases:
StructBaseRig Dynamics Shape Capsule
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
length(float): [Read-Write] This is the length of the core part of the capsule. The total length will be Length + 2 * Radiusname(Name): [Read-Write] Shape name is optional/only used for identificationradius(float): [Read-Write] Capsule radiustm(Transform): [Read-Write] Position and orientation (scale is ignored) Main axis will be along +Z.